Greenbeard, the egocentric narcissist that founded Greenbeard’s Freebooters, has returned to the spacelanes of New Eden after several months of apparent cabbage-worrying. The first thing he did was challenge yours truly for the CEOship of our corporation. So the gauntlet has been cast down and picked up.

We’ve agreed to a rather complicated but entertaining duel system. We’ll each pre-fit three frigates and two cruisers, all tech I (meta I modules only). Firstly, we’ll fight with the frigates, progressing onto the cruisers only when all frigates have been destroyed. When a ship is destroyed, it’s pilot must return as quickly as possible in his next ship choice whilst the winner has to remain on the field with whatever damage he has sustained.

This creates some interesting strategic considerations when planning your ‘ship stable’. How do you load out your ships to play to your strengths, exploit your opponent’s weaknesses and still have the versatility to spring some surprises? All this whilst attempting to predict the composition of your oppoenent’s squad and match your ship loadouts to counter his.

We still need to agree on some of the finer points like warp-in distances, combat initiation and the like, so any suggestions from the PvP community would be welcome. In any case, the duel is pencilled in for Wednesday and then the battle for control of the Freebooters will commence.

May the best Minmatar win.

Posted by ShoZu

Quivering Palm · 03/05/2010 at 09:09

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Quivering Palm · 03/05/2010 at 09:09

When we did the SI Radio PVP Tournament we made a safe spot between two planets, and anchored a GSC in the middle.

Players where given the BM for the GSC and they decided how far from it they would want to warp, and each one started from one of the planets that had the GSC in the middle.

That gave a nice angle, so that everyone warping-in from said planet would simply be "facing" his opponent dead on and at their desired distance as well.

Worked out perfectly fine. Another container was anchored some 50KM away from the first one, where all the folks watching the game would be at.

Once everyone was in place, and contestants warped-in at their desired distances and every spectator has locked them down to observe the HPs, the 3,2,1 signal was given in local and the battle would start.

Note on spectators: Make sure you have a ship with long target range – frigates can easily go 150KM away from you before one of them blows up!


Rixx Javix · 03/05/2010 at 14:33

Interesting way to decide and I'm all for it, should be lots of fun. Tricky though, figuring out the right combinations.

I've won a few of these things in the past and the one thing that did it for me was range. Everyone tends to bring their biggest dps and that usually means short range, while I tended to bring a bit less dps in favor of staying at range. Seems to work.

Seismic Stan · 04/05/2010 at 13:09

@Quivering Palm That's great advice, cheers. That'll make it a lot easier to co-ordinate. We'll totally steal that, thanks. It has been suggested by others that we set a boundary of 50km from a central point which would minimise stalemates due to being outrun, but I don't know how easily policed that would be.

@Rixx Javix The only problem is that we've both now read your advice, so it's all about the mind games now. Will I go for range? Perhaps I won't. But I might. Not.

Greenbeard · 11/05/2010 at 22:33

Rums all round, Seismic aint got any frigates left.

Seismic Stan · 11/05/2010 at 22:41


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