Incarna and the NeX store have been sidelined and presumably with them CCP’s plans to experiment with EVE Online’s subscription model. The brave folly of Incarna development was an attempt to make EVE Online attractive to a new demographic whilst introducing a new revenue stream. Sadly, neither is looking likely to happen in the immediate future.
Rank
|
Name
|
Race/BL
|
Skills
|
Morale Bonus
|
Traits
|
Hire Cost (AUR)
|
---|---|---|---|---|---|---|
Captain
|
M.Starter
|
Min/Brutor
|
Spaceship Cmd. I
Minmatar Frig. II
|
Evasive Maneuvering
|
Hero
|
0
|
Captain
|
L.Esskrap
|
Min/Seb
|
Spaceship Cmd II
Minmatar Frig. III
Gallente Frig. II
|
Evasive Maneuvering
|
Motivator
|
150
|
Captain
|
B.Astard
|
Ama/Ama
|
Spaceship Cmd IV
Amarr Frigate IV
Destroyer III
Amarr Cruiser II
|
Navigation
|
Racist (Minmatar)
|
800
|
Gunnery Officer
|
H.Trigger
|
Min/Seb
|
Gunnery II
Small Proj. Turret II
|
Targeting Speed
|
Coward
|
50
|
Gunnery Officer
|
Deadeye Jim
|
Cal/Det
|
Gunnery IV
Sm. Hybrid Turret IV
Sm. Proj. Turret III
Med. Hybrid Turret I
Sharpshooter III
Trajectory Analysis III
|
Rapid Firing
|
Weak
|
500
|
Helmsman
|
P. Star
|
Gal/Jin
|
Navigation III
Afterburner II
Evasive M’vering III
|
Navigation
|
Motivator
|
200
|
Chief Engineer
|
E.Mon
|
Cal/Civ
|
Engineering III
Shield Operation III
Shield Upgrades II
|
Engineering
|
Focused
|
200
|
Lead Mechanic
|
M.Rench
|
Min/Vhe
|
Mechanic III
Exp. Armor Comp. III
Jury Rigging III
Armor Rigging III
|
Repair Systems
|
Patriot
|
500
|
Electronics Specialist
|
S.Parks
|
Cal/Ach
|
Electronics IV
Signature Analysis III
Propulsion Jamming II
|
Long Range Targeting
|
Miserable
|
300
|
Diplomat
|
S.Nothings
|
Ama/Kha
|
Diplomacy III
Fast Talk III
Financial Conn. III
|
Leadership
|
Judgemental
|
200
|
Trader
|
G.Gecko
|
Gal/Gal
|
Trade III
Retail II
Procurement II
|
Negotiation
|
Addict
|
150
|
Trait
|
Description
|
Addict
|
There is a chance that this officer will smuggle possibly illegal goods into the cargohold.
|
Coward
|
This officer has a heightened sense of self-preservation and will always be first in line for the escape pod.
|
Focused
|
Cannot be demoralised by other officer traits.
|
Hero
|
Will never enter the escape pod if another officer is on board, choosing to go down with the ship.
|
Judgemental
|
Will be demoralised in the presence of Racists, Cowards, Addicts or Weak officers.
|
Miserable
|
This officer is always glum and will demoralise any Weak officers.
|
Motivator
|
This officer’s never-say-die attitude is an inspiration to all fellow officers, negating the negative effects of Miserable or Weak officers.
|
Patriot
|
This officer will be positively motivated if the majority of the crew are of the same race.
|
Racist (race)
|
This officer will be demoralising influence in the presence of fellow officers of the listed race(s). Acts as a Motivator in single own-race crews.
|
Weak
|
This officer will be demoralised by the presence of Miserable or Racist officers and does not contribute to morale bonuses.
|
My First Active Command Crew
Rank
|
Name
|
Race/BL
|
Skills
|
Morale Bonus
|
Trait
|
Cost(AU)
|
|
1
|
Captain
|
L. Esskrap
|
Min/Seb
|
Spaceship Cmd II
Minmatar Frig. III
Gallente Frigate II
|
Evasive Maneuvering
|
Motivator
|
100
|
2
|
Gunnery Officer
|
Deadeye Jim
|
Cal/Det
|
Gunnery IV
Sm. Hyb. Turret IV
Sm. Proj. Turret III
Med. Hyb. Turret I
Sharpshooter III
Traj. Analysis III
|
Rapid Firing
|
Weak
|
500
|
3
|
Helmsman
|
P. Star
|
Gal/Jin
|
Navigation III
Afterburner II
Evasive M’vering III
|
Navigation
|
Motivator
|
200
|
4
|
Chief Engineer
|
E.Mon
|
Cal/Civ
|
Engineering III
Shield Operation III
Shield Upgrades II
|
Engineering
|
Focused
|
200
|
5
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
I don’t quite have the Aurum to fill the last spot on my command crew, but I want to see if I like the game before I consider paying any real money. I’ve got enough of a skills base to get me into any Tech I Minmatar frigate I can afford, although I am going to have to shield tank it until I can hire a decent mechanic. The Command Crew seem to get on pretty well and have got a Morale rating of +3. My Gunnery Officer is potentially a bad apple, but his skills more than make up for that.
Looking at the Morale Bonus settings on my crew roster, I see that I have a choice of Evasive Maneuvering, Navigation, Rapid Firing or Engineering to which I can confer the +3% bonus my highly-motivated Command Crew give me. I’ll go with the default Captain’s bonus of Evasive Maneuvering for now as it’ll make my ship a bit more agile, but the interface looks simple enough to change on the fly.
Happy with my recruitment, I admire my newly hired motley crew as they lounge around in my Captain’s Quarters. They look cool; my Captain is looking thoughtful as he sits on the couch, the Gunnery Officer and the Chief Engineer are on the balcony admiring my newly purchased Burst frigate, and the Helmsman is reclining on the bed. I feel like I’m in an episode of Firefly. They’re a scruffy bunch though, maybe I should invest in some uniforms…