Welcome to the 38th edition of the EVE Blog Banter, a community discussion that delves broader and deeper into the topics of the moment in all matters EVE Online. This month’s community meat upon which we dine is inspired by an obscure and inactive blogger you’ve probably never heard of. 😉

“In his recent “That’s just the way it is” post on Jester’s Trek, blogger Ripard Teg posits that the established EVE player-base has come to accept many of EVE’s design idiosyncrasies, rarely questioning their purpose or benefit. Conversely, he also suggests that new players might not be so forgiving of these “quirks”. In an interview with Gamasutra, Senior Producer CCP Unifex describes EVE Online’s developers as “relatively hands-off janitors of the virtual world”, underlining that he has only four content developers but “a lot” of programmers and engineers.

Has a culture developed where CCP has started to take player effort for granted – expecting the “social engine” to fulfil tasks that might otherwise be CCP’s responsibility? Or should this culture be embraced as part of “emergent gameplay” with these quirks accepted as the catalyst for interaction?”

As always, the question has been sent to everyone on the Blog Banter mailing list, but the discussion is open to all. Please take the time to read the many and varied entries and to share your opinion with those bloggers who pique your interest. For more info on how blog banters work, read this.

For the real meat, the following butchers of the unknowable have already carved their cuts of truth from the carcass of controversy.

The conversation was already in flow with these two juxtaposed opinions:

The continuing bloggery:

Also check out the excellent responses from the EVE-O forum community in these associated threads:


allianc · 29/07/2012 at 04:12

My first EVE blog banter, and one of my first EVE blog posts in general.

Please tell me what Im doing wrong. And be gentle :).

http://myfamc.wordpress.com/2012/07/29/eve-blog-banter-38/

Rhavas · 29/07/2012 at 05:18

This hit a lot of hot buttons for me. To the point I'm going to have to do a two-parter. Here's part one:
http://interstellarprivateer.wordpress.com/2012/07/28/tilting-the-balance/

Zeric Sarain · 29/07/2012 at 06:21

I wrote a response. It's my first time contributing.

http://overheateverything.com/2012/7/29/everyones-a-critic

Firstly · 30/07/2012 at 00:40

http://flyingsilently.blogspot.com/2012/07/bb38.html

The actual title is Sandbox Jenga: BB38. I published before revising the working title. Let me know what you think, Evebloggers!

Adhar Khorin · 31/07/2012 at 01:37

Whew, so much on this topic, had to keep it to just a few gaming references, and one resurrected article.

http://adharkhorin.com/2012/07/bb38-dogmatic-not-automatic/

TurAmarth ElRandir · 31/07/2012 at 11:03

"The sandbox aspect…" just never gets old does it? =]

“All Our Worlds Your Stage…”

http://turamarths-evelife.blogspot.com/2012/07/blog-banter-38-dogma.html

Rixx Javix · 31/07/2012 at 12:14

Little slow this time, but mine is up now

http://eveoganda.blogspot.com/2012/07/bb38-canvas-game.html

James Stephens · 01/08/2012 at 18:03

Been a while since I did one of these…

http://kantlavar.blogspot.com/2012/08/who-makes-story.html

Virto Nex · 02/08/2012 at 06:53

Had to think about this one for a bit, but here's my take on it.

http://virtonex.blogspot.com/2012/08/blog-banter-38-small-improvements-make.html

Memoocan · 03/08/2012 at 14:42

http://progressionshorizon.blogspot.com/2012/08/creative-anarchy-blog-banter.html

Short and to the point. Not the greatest of returns to the banter series xP

MinorFreak · 18/08/2012 at 09:58

oh, BS. grow up people. CCP has always taken us for granted to the point they'll NERF storyline arcs if players start making a big deal out of chronicles.

Who can forget the travesty that was the player driven content regarding the Tetrimon Cult?

Anonymous · 24/09/2012 at 00:05

Finally got one together, and here it be – http://blastradtales.wordpress.com/2012/08/08/jamming-bb38/

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