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Mathew Westhorpe.net

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game design

Freebooted

A Turning of the EVE Fiction Tide?

In the past, I’ve made no secret of the fact that I think CCP undervalues the lore of EVE Online. I’ve seen what I perceive to be a cultural shift away from the interwoven backstories that make sense of our science-fiction sandbox. It was almost as if CCP were embarrassed Read more…

By Mat Westhorpe, 10 years05/01/2013 ago
Freebooted

No Retribution for Old Drones

Retribution has been a largely well-received patch to EVE Online. I use the term “patch” deliberately as there hasn’t really been any significant content added to constitute describing Retribution as an expansion. I’m not alone in this thinking – even CCP Soundwave described it as a “patch” on air during Read more…

By Mat Westhorpe, 10 years07/12/2012 ago
Freebooted

Formation Combat: Relevant or Redundant?

Combat is central to much of EVE’s gameplay, from simple 1v1s to massive blob(fleet) clashes. Despite the depth of preparation options in ship fitting and fleet composition, the engagements themselves play out in a fairly predictable way. A target is selected and pilots scramble to achieve their optimal weapon ranges Read more…

By Mat Westhorpe, 10 years14/11/2012 ago
Freebooted

EVE Development Strategy on Trial

Kaeda Maxwell, like many EVE players, was attracted to EVE Online for its scope and promise. The wealth of gameplay options offered by the New Eden sandbox promised the opportunity to partake in a gaming environment of infinite possibilities. The audacity and creativity of CCP’s ever-expanding universe was a powerful Read more…

By Mat Westhorpe, 10 years23/10/2012 ago
Freebooted

FTL: Faster Than Light

In a couple of recent blogposts, I ruminated about the idea of a return to simpler gaming values in a smartphone/browser game concept leveraging the EVE IP and API data whilst focusing on ship crews and management. It seems the gaming gods heard me and like mana from digital heaven, Read more…

By Mat Westhorpe, 11 years16/09/2012 ago
Freebooted

Smartphone/Browser-Based EVE: ‘New Eden Explorer’ Concept

Gaming has evolved from simple three-button shooters, through early home computer games that asked the player to imagine more than the platform was capable of, to today’s multi-million dollar simulations of heightened realities. Yet the gamer’s hunger for those simpler times remains strong. The wealth of gaming options available on Read more…

By Mat Westhorpe, 11 years07/09/2012 ago
Freebooted

BB38: Designing the Future Experience

(or “Has CCP Thrown the Storyline Baby out with the Incarna Bathwater? A Tutorial Review“.) To address Blog Banter 38, I decided to get an insight into the current design philosophy behind EVE. In order to better understand how the revitalised CCP would be moving forward and addressing design idiosyncrasies Read more…

By Mat Westhorpe, 11 years31/07/2012 ago
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