1984 was the year I invented roleplaying games. Or so I thought. I had yet to encounter the work of my arch-rivals and peers Gygax…
Leave a CommentTag: game design
In the past, I’ve made no secret of the fact that I think CCP undervalues the lore of EVE Online. I’ve seen what I perceive…
5 CommentsRetribution has been a largely well-received patch to EVE Online. I use the term “patch” deliberately as there hasn’t really been any significant content added…
25 CommentsCombat is central to much of EVE’s gameplay, from simple 1v1s to massive blob(fleet) clashes. Despite the depth of preparation options in ship fitting and…
Comments closedKaeda Maxwell, like many EVE players, was attracted to EVE Online for its scope and promise. The wealth of gameplay options offered by the New…
Comments closedIn a couple of recent blogposts, I ruminated about the idea of a return to simpler gaming values in a smartphone/browser game concept leveraging the…
Comments closedGaming has evolved from simple three-button shooters, through early home computer games that asked the player to imagine more than the platform was capable of,…
2 Comments(or “Has CCP Thrown the Storyline Baby out with the Incarna Bathwater? A Tutorial Review“.) To address Blog Banter 38, I decided to get an…
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